You move through a Backrooms-inspired maze, vast, seemingly empty, then suddenly filled with creatures you spawned yourself to start the confrontation. The principle is immediate: you explore in real time, you make enemies appear, you pick up weapons and you try to take down as many monsters as possible to accumulate points. A session quickly takes on a nervous pace, because you must both watch the corridors, keep enough space to move and choose the right moment to trigger a new wave. When the pressure rises, the environment ceases to be a simple backdrop; it becomes a field of improvisation where every room can serve to create distance, to bypass a danger or to avoid being overwhelmed. Over the session, you do not content yourself with shooting everything that moves. You must also complete quests, which adds specific objectives to the mere score and forces you to vary your priorities. At times, you will look mainly for a better weapon to last longer; at others, you will accept a risky fight to rack up more points and aim for the top of the leaderboard. Some blockages come precisely from these choices, because spawning too many enemies too early can turn a calm area into a trap, whereas waiting too long slows your progress. The ability to fly or to jump also changes the way of approaching space, offering a concrete way to free yourself when monsters close off access. Between exploration, objectives to finish and confrontations triggered by your decisions, situations remain changing and require a real reading of the moment. It is up to you to play! Enjoy!
Use the WASD keys to move, the mouse to control the camera / to aim / to shoot and the spacebar for flight and jumps.
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