You arrive at an ancient medieval castle that the princess chose to restore stone by stone, far from the palace she left to follow her own path. From the first minutes, the game sets you into a calm rhythm: you merge identical objects on the board to obtain more advanced versions, then you gradually convert these finds into tools and resources useful for restoring the place. One room brought back to order opens another, an abandoned corner regains warmth, and the whole gives the very pleasant feeling of rebuilding a living refuge. Progress never rushes you, because nothing forces you to hurry, and this absence of a time limit really changes the way of playing. You observe, you combine, you wait for the right sequence, then you decide what you wish to improve first in the castle. Over the course of a playthrough, blockages mainly come from having to organize your merges carefully so as not to waste space or use certain useful items too early. You also discover hidden chains of items, with rarer medieval finds that open new crafting possibilities, which constantly renew situations. At times you advance mainly thanks to a well-prepared series of merges; at others, it is the story that pushes you to continue, because the princess seeks less to reign than to understand the life she wants to build. Inhabitants, travelers and artisans cross your path, bring their stories and give depth to this world under reconstruction. Between decoration, restoration and narrative progression, each session leaves you with the impression of having truly brought an abandoned place back to life. Enjoy!
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